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The Adventurers Who Arent Adventurers (Character Update)

  Name: Tilda

  Species: Living Doll -> Dollwitch.

  LV: 8 -> 14

  HP: 100/100

  MP: 131/131

  STR: 19 (+5) <-5> [19]

  DEX: 15 (+9) <+3> [27]

  VIT: 16 (+7) <+0> [23]

  INT: 12 (+8) <+10> [30]

  PER: 18 (+5) <+ 0> [23]

  WIL: 23 (+9) <+10> [42]

  LUK: 15 (+6) <-5> [14]

  Skills:

  [Knife] [Sword] [Axe] [Staff] [Mapping] [Improved Senses] [Trap Detection] [Claws] [Leap] [Running] [Water Magic] [Wind Magic] [Elven Language] [Acid Resistance: Lesser] [Appraisal] [Storage]

  Titles:

  [Blessing of Gluttony]

  [Blessing of Adventurer]

  [███████████████ -> Blessing of Evolution]

  Guild Notes: [There are no records of the being known as the Dollwitch]

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  Name: Zildra

  Species: Gorgon Mage

  LV: 9

  HP: 75/75

  MP: 30/92

  STR: 21

  DEX: 19

  VIT: 17

  INT: 29

  PER: 19

  WIL: 35

  LUK: 22

  Skills:

  [Tail] [Poison Bite] [Claws] [Wind Magic] [Lesser Soul Magic] [Petrifying Gaze] [All Languages] [Heat Resistance: Lesser] [Cold Weakness: Lesser]

  Titles:

  [Blessing of Adventurer]

  Guild Notes: A normally dangerous opponent which can, albeit unreliably (and requiring eye contact) petrify opponents, A Gorgon Mage is made more dangerous by its use of wind magic. They are an intelligent species, and can, in certain circumstances, be negotiated with. However, since intelligent species are fully aware of the antagonist relationship between non-monster species and monsters, especially adventurers, it is instead considered more favourable to kill Gorgons on sight, and Gorgon Mages moreso.

  It is a commonly spread myth, even among adventurers, that the head of a Gorgon can be used as a weapon, but research has proven that it is nothing more than one of the more gruesome subjugation proofs.

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