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Appendix

  Maps

  Worlds:

  Characters:

  Players:

  Jason- Trader; Main Character

  Vanna- Warrior

  Exton:

  Darrow- Hessian shopkeeper

  Vroot- Darrow’s brother, mercenary

  Fallows:

  Malcolm- Reeve of Fallows and father of Jeb

  Jeb- Sheep herder who robs Jason early in the story

  Finchead:

  Byron- Reeve of Finchead

  Jule- Byron’s spouse, class unknown

  Trent- Sheriff of Finchead

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  Jax- Hunter from Finchead, member of militia

  Jon- Herder

  Nellie- Elder of Finchead, head of herding family, Jon’s grandmother

  Finnan- Elder of Finchead, owner of the burned down Finchead inn and brewery

  Felix- Elder of Finchead, owns a lot of properties in town

  Esther- Elder of Finchead

  Joseph- Elder of Finchead, Farmer

  Charbur Forest:

  Eliza- Truffle hunter who joins Jason and Eliza when her husband and pigs are killed by wolves and thieves

  Laxtar:

  Wilhelm Rock- Wool Merchant, one of the richest and most connected people in East Tumlohn

  Quartermaster- Part of the leadership of the Night Crew, in charge of fencing operations

  Other:

  Maelon- A monster hunter from Draccia, Vanna loses a fight with him in the Night Pit

  Currency:

  20 Coppers = 1 Silver

  200 Coppers = 1 Gold

  2000 Coppers = 1 Platinum

  Classes:

  Peddler [Tier 0]

  Leveling Bonus: +1 Charisma per level, +1 Intelligence per even level

  Trader [Tier 1]

  Requirements: Bartering Level: Trainee I, 10 Charisma, and a Trade Agreement.

  Leveling Bonus: +1 Charisma and +1 Intelligence per level, +1 Wisdom per even level

  Black Market Trader [Tier 1]

  Requirements: Bartering level: Trainee I, Sneak Level: Trainee I, 15 Charisma, and access to a black market or fence.

  Notes: Appears as Trader to anyone who does not know player is a Black Market Trader.

  Merchant [Tier 2]

  Requirements: 35 Charisma, Tier I merchant class at level 10, ownership of at least one parcel of land zoned and operated as commercial

  Skills (n = levels)

  Bribery: +n% to bribery success

  Perceptions: +.5n% to senses

  Bartering: +.5n% boost when buying or selling

  Appraising

  Magic Channeling

  Magic Manipulation

  Magic Efficiency

  Dodging: n% faster when dodging

  One Handed Weapons: +n% damage with one handed weapon attacks, (2-.1n)% chance of being disarmed in combat

  Reading: +n% to reading speed, +n% to experience from reading

  Sneaking: Chances of detection reduced by n% when active

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