Desperate Rush Against Time, Part 11?
664 10/11 3:17 (Autumn, Day, Midrar)
Amber smiled, her amber eyes glowing brightly as she released a wave of flames from her body, boiling away the water that tried to envelop her before winds accumulated around her curved sword into two sharp layers.
Layers that erupted at once in time with her vertical swing, sending forward a sharp gale that carved a fissure on the ground, closing the distance to Flux’s current material body, trees and rocks alike being severed in two.
The Spirit did not ignore the physical attack despite their natural Damage Immunity derived by being simply a mass of water directed by an Artifact with traces of Orichalcum, well aware that even without her Unique Arma being able to ignore a Layer of Resistance, she could at any time activate her Unique Skill.
Instead they did the much more sensible option, well aware of the common saying among some Adventures, ‘If something doesn’t hit, it deals no Damage’, by splitting their mass in two before the air blade could strike them.
Yet Amber was actually the most experienced one of the four, if one was to count only the number of battles she fought, and so the way they used to evade her attacks was one she was able to predict in advance once she considered their physical nature.
The outside layers of the wind blade dissipated leaving behind only its innermost layer, one composed not of normal, even if very sharp, wind but instead being Fire-Attribute given the Form of the Air-Attribute.
Phoenixes at C-Rank naturally had high enough Fire- and Holy-Attribute Affinity that it was somewhat common for them to be able to combine them, while Lust-based Demons naturally had enough Curse- and Air-Attribute Affinity to create the Composite Attribute Ominous Winds.
And so thanks to her last training’s efforts, she was able to grasp the Complex Attributes derived by any combination of the four Attributes.
As was demonstrated by the wave of heat that washed over the two masses of water, dealing little actual Damage because of the Smoldering Winds’ natural favorability towards Support rather than direct Damage but being able to inflict a little bit of the Status Alteration ‘Burn’ upon the Spirit’s current body.
Not enough to fully activate it, sure, but still more than enough to at least for a time lowering her Resistance to the Fire Attribute.
On a background filled by two great spheres, a spinning one made of golden flames clad in purple ones that even now stained the ground around them and the other a perfect sphere containing a freezing world enveloped in a raging storm, the two returned to their own fight.
Waves of fire crashed down upon solid walls of water pulled from the enviroment around them, the humidity in the air being rapidly lowered and then amplified through their efforts to make short-lived protections, more cheaply than just creating it directly from Energy even if doing it this way would be terrible for the environment in the long run.
On the other hand both Luna’s Domain with its freezing temperature and the great orb of Cursed Flames busy irradiating the ground with Curse Attribute, would already leave behind long lasting scars in this place so they may as well further worsen it all, Flux guessed.
They pulled water directly from the ground, uncaring of the way that it cracked and fell apart under both the intense heat and the suddenly missing humidity, spears raining down upon the sphere of flames, forcing her to divert a significant amount of her flames to reinforce it to make sure that her attacks would not strike her two very busy Mate.
Amber clicked her tongue, narrowing her orange eyes sharply, flames licking at her golden wings, thin sweatdrops immediately evaporating from her forehead as the constant concentration started to bother her. “If you think I am not prepared for a battle of attrition, I can reassure you, you are dead wrong.” She affirmed, retrieving from her own Storage Ring a small sphere of a charcoal-like Black Blood.
Flux was able to guess immediately that it was some kind of explosive device but they were confused.
After all a single bomb would be far from enough to turn the tide entirely, especially considering how she could just deflect it away from their body with a tendril of water.
And they would be mostly correct if the bomb’s purpose was to damage them but it had a very different one.
Amber clenched her hand hard, cracks expanding on its surface before she threw it right at her own feet to Flux’s surprise.
The outside layer immediately evaporated, catching aflame and revealing its bright red core.
Immediately after a wave of weak flames expanded, flames weak enough that they were unable to affect the Spirit at all despite their decreased Fire Resistance and more importantly flames weak enough that they were under the threshold of Amber’s Fire Absorption, being drank in by the Demon-blooded one and starting to recover.
If this was all then it would be a wasteful alternative to a potion but the core was still present and burning a bright crimson, absorbing Energy from both the ground and the surrounding air, readying itself to explode with later releases of flames.
Meanwhile within Amber’s flaming sphere was a very different situation, Mafel working overtime to heal Sabel, being especially frustrated by the fact that at any time her Holy Attribute Spells could collapse entirety, needing to be very careful that the collapsed Energy wouldn’t harm her Human even further.
Yet she was able to confirm through her various efforts that this Effect only appeared upon contact of her Spell with either her flaring Aura or Unique Arma, leading her to quickly give up on using Magic at all, guessing its reason to be the gradual Awakening of an Anti-Magic Unique Skill.
As such she breathed deeply, understanding that she wasn’t good enough at Holy Attribute Magic to heal her in the brief windows that she could actually effect her, especially considering that the flaring of her Aura did not have any pattern or sign she could notice in time to end her Spell safely.
If she only knew even just the time until her Aura would flare up next, she could Cast quick and relatively weak Spells to deal with small parts of the Damage so that she could gradually accelerate her healing.
And so her next move was obvious, considering how she could not use her Spells directly on her Mate and she was unwilling to do nothing while she was suffering, she instead started to take in and guide the golden flames surrounding the two to fuel a different type of Spell, one that would let the Target rapidly Recover Vital Energy.
The Target was Mafel herself as she knew well that the Spell would collapse quite wastefully if she Casted it on Sabel in her current situation as it would immediately shatter with no resistance otherwise.
Then the silver-haired one embraced her Mate even closer, simply concentrating on taking in the golden flames enveloping them both before sharing her Vital Energy directly with the black-haired one, not using any Spell but instead by simply manipulating the Energy.
Thing that reassuringly proved to be the correct choice once her swordswoman’s Aura flared and ignored her Energy entirely, the Spiritual Elf now being able to actually do something significant to relieve her strained Mate.
Within the other sphere, the twenty meters wide Domain created from Luna by using as a blueprint the Spell [Ragnar?k], rampaged a large tempestous blizzard filled with sky blue lightning bolts that upon contact with the ground left behind large blue crystalline growths that glowed coldly, blue blazes spreading and burning coldly upon both the ground and the crystals, the temperature rapidly dropping.
In this situation JouleMark found themselves breathing out mist harshly, the frozen saliva scratching at their throat with each exhile as did the frigid air that they breathed in with each inhale.
The Composite Attribute between Light and Lightning that previously clad their body collapsing, being substitute by a single layer of Lightning Attribute instead.
After all not only was the Light Attribute weakened within the Domain itself, rendering the Composite Attribute a less appealing option, but the Lightning Attribute was, while more powerfull, harder to control.
To survive they needed to minimize the concentration required in their situation, bright yellow lightning now taking the place of the white one.
Long strings of lightning struck all around their body as the Human-Spirit Hybrid took advantage of the increased ferocity of the Attribute to release it defensively all around themselves, repeatedly causing the deadly snowflakes falling from the sky to explode before they could impact them, the silver-tinted blue flames released being safely detonated away.
Similarly their lightning was able to deflect aside Luna’s cold strikes and they were forced to raise their Aura to contrast the wind that threatened to pick them up and smash them in the ground, with enough ease that they were able to raise their eyes to the Lunarian.
Said white-haired one floated in mid-air, her attention seemingly turned completely towards her right hand upon which floated a soft white sphere, causing a terrible feeling into JouleMark.
Thing not helped by the fact that soon they started to feel something familiar from the orb.
Feeling that was confirmed once they saw Luna posing her hand against the sphere, her fingers starting to dissolve slowly before she lightened her hold.
It was the Anti-Luna Effect, perfectly reproduced and hers for the using, another way that this fight cut off their options as now she could prepare defenses against it and similar effects.
Luna’s lips widened, her fangs gleaming sharp in a deadly promise.
---
Status
Magicules 141.379
Grade VI
Magicules a Day 141 + 1.000 + 141 + 141 = 1.423
Motes of Astral Ichor 141.379^0,5 = 376 (346)
Titles: N/A
Resistances
Damage Resistance (Internal included)
Status Effect Nullification (Internal included)
Racial:
Lunarian D
A superior existence alien to the world of Gaea, a fleeting dream made real by the blessing of the Blood Moon and her own nature as a natural Singularity.
The owner has no need for breathing and this body will not be affected by time, finding it easy to use their Vital Energy, that will regenerate automaticaly.
The owner can see in the dark perfectly, will never forget anything they experienced personally, with the addition of the knowledge obtained from the Moon’s database; at this Rank this knowledge while mostly subconscious, can be accessed actively.
The owner will have increased Resistance to all Attributes and a natural Resistance to Status Effects.
The owner is able to store up to 300 leters of blood in their shadows and the ability to convert it in Vital Energy and Mana and the conversion of it in Magicules.
The owner will also, normally, have a large increase to their Affinity to both Dark and Curse Attributes but because of “Singularity” the increase is redirected towards No Attribute Affinity.
Finally if the sucking of Blood kills or the victim has died shortly before, the Soul of the victim is stored within the owner of this Skill’s, adding their knowledge to the Moon’s database.
At D-Rank the owner can now either create Familiars out of the stored Souls or, given enought Mana and Vital Energy, can resurrect them.
The Familiars created are derived by one of the non-Racial Skill of the original Souls, but with one lower Rank than its highest Ranked Skill.
Also at D-Rank the owner can use Vital Energy to control and shape their Blood and Mana to Shape shadows and thanks to “Singularity”, the owner is able to Shape Black Blood instead.
Unique:
Singularity C
A Skill that denotes the nature of the owner’s Soul being a black hole in which nothing will ever escape.
The owner of such a Soul cannot use any Attribute Magic of any type; however Magic that doesn’t depend on any Attribute will be vastly enhanced and so will be the ease in the control of Mana and Energy in general and the efficiency and speed of any Energetic conversion and transfer.
Additionally Limits on Magical Affinities, Energy Control and Conversion Efficiency will be nullified.
The final effect at E-Rank will be that the increases in an Attribute Affinity will, instead, increases No Attribute Affinity.
At D-Rank, all Sustain Costs are negated and the Stability of any construct made of Energy is brought to the maximum.
At C-Rank, the User’s Energy is too dense for other’s to interfere with it, upgrading’s the owner’s Status Resistance to Nullification.
At C-Rank, the owner can also start the process of [Annihilating Conversion] but is not able to properly bring it to completion, releasing instead a beam of Energy influenced by all the Skills of the owner by consuming all the Matter and Energy in the area, activated at no cost but with a Cooldown of 30 days {20 days}.
Growth:
Soul Exaltation E
This Skill denotes that the owner’s Soul is completely in sync with her body, mind and Skill, and its lack of flaws, as a conseguence greatly increasing all of their aspects, their Potential, their Existence, their Essence, their Cooldown Speed, their Resistances Magnitude, their Procession Speed, their Energy Wells, Recovery, Quality and Control.
The owner’s Resistances are applied internally and she is able to separate her Existence and Essence in as many parts as she desires while her own consciousness is naturally split tenfold.
Finally, the owner will gain an amount of Magicules each day depending on the Total Magicules absorbed by the owner. [Total Magicules/1.000]
Unique Arma: Thaumaturgic Armor of the Singularity C
This Unique Arma was born of the explosive refinement of the Unique Arma born of Singularity by way of infusing an immense amount of Orichalcum infused with an immense amount of Energy, being focused in Storing, Converting, Transfering and Amplifying Energy.
Manifested State:
_At E-Rank, this Skill increases the Existence of the owner with the additional effect of creating Virtual Energy upon any of Luna’s Energy being used, equal to 10% of the Energy used.
This tale has been pilfered from Royal Road. If found on Amazon, kindly file a report.
_At D-Rank, this Skill grants some Damage Mitigation and increases the Quality and Control of all of her Energy.
_At C-Rank it will be able to awaken by using the command “Awaken!”.
_This Skill manifests as a vantablack armor with a silk undershirt around her forearms and forelegs, iridescent, gem-like bands surrounding her wrists and ankles.
Awaken State:
_While in the Awakened State, all incoming damage is reduced, the Existence of the owner is increased and upon using Energy, it naturally generates a certain amount of Virtual Energy that can be freely used as any other type of Energy the owner is familiar with. [Grade x Skill Multi x Unique Skill Multi = 6 x 1,5 x 1,5 = 13,5%].
_The Cooldown is equal to one hour plus the Activation Duration {60 minutes + Activation Duration}.
Finally, every day, the owner will receive Magicules depending on this and the corresponding’s Unique Skill Ranks.
Everlasting Ascension E
The owner’s body is able to adapt to and fight within any enviroment, passively regenerate, being more Resistant to both Damage and Status Alterations, increasing her Energy Wells and Regeneration, with the additional effect that, if she recieves no Damage from an attack, she recovers some Energy and her Existence increases as a Buff. {Max Duration 10 s; Stackable}
The owner can also decide on up to two Damage Types to increase the Resistance Types of, being able to change them every hour.
Once every day, if the owner dies, they are instead completely healed, any Status Alteration on the owner and any Cooldown on them is immediately negated.
Finally and most importantly, this Skill shows its owner’s ability to copy, adapt and then grow from any phenomena encountered or Entities devoured, rapidly developing and increasing her Potential, gaining an amount of Magicules each day depending on the Total Magicules absorbed by the owner. [Total Magicules/1.000]
Will Manifestation E
The ability of the owner to manifest into reality her own Will as physically as a Law of nature.
This Law can be actively expressed externally and internally.
Externally, it can be used to manipulate or destroy objects or Beings, taking note of their lowest Resistance Value, inflict Charm, nullifying Magic or becoming physical in nature, gaining the same defensive abilities as Luna’s own body.
Internally, it can be used to cause her abilities to skyrocket, temporarily increasing all of her Skill’s Rank by one, even if this would cause considerable strain on her Soul.
Passively, this Skill weakens all negative effects on the owner, strengthen all positive effects on the owner, increases her Potential, Essence, Essence Recovery, Existence, Energy Well, Energy Control, Energy Quality and Energy Recovery and grants an amount of Magicules each day depending on the Total Magicules absorbed by the owner. [Total Magicules/1.000]
Finally, the Law functions as a natural protection for its owner, weakening all enemies and strenghtening all allies.
Innate:
Familiar Summoning C
This Skill denotes the ability of the owner to fight with Summoned Familiars, made with Mana or otherwise.
In this case, the number of Maximum Familiar is negated because of the owner being a Lunarian, so long as all Familiars are made by the Lunarian Racial Skill, even if they still require Energy and physical Materials to be Summoned.
Additionally the growth of all Familiars is increased.
At D-Rank, the Familiars can increase in Rank when it comes to Skills, up to the Rank of this Skill [C-Rank].
At C-Rank, the Familiars can increase in its own Rank, up to 1 Rank lower than this Skill’s [D-Rank].
_Devouring Evolution: The owner of this Skill has the Effect of the Skill “Coordination” D when it comes to the owner’s Familiar.
_Coordination D:
__The owner is Linked to the “Coordination Link”.
__All those in the Coordination Link no longer interfere with each other while Casting.
__All those in the Coordination Link have their Existence Amped by x 1,03 [EV].
__All those in the Coordination Link have their Recovery Amped by x 1,03 [EP, Vital Mana].
Enhancement: Senses E
Increases the Potency and Range of every single one of the owner’s Senses by 10%.
Enhancement: Status Alteration D
Increase the Potency of all Status Alteration Casted by the owner by 30%.
At D-Rank, the owner’s Curse-Attribute Affinity is increased.
_Devouring Evolution: At the cost of Vital Mana, the owner can send a wave of Energy that will Increase the Status Alteration of any nearby (30 meters) Enemy, Cooldown: 60 seconds.
Authority: Astral Ichor E
The Authority of the owner over the use and creation of Astral Ichor, a diluted form of energetic Orichalcum that can freely shift between solid, liquid, gaseous, plasmic or Energetic state at will while being an impossible Conduit for all kind of Energies, to and from the owner.
It allows the owner to feel all kind of Energies and blood around her in a Range equal to the Grade twice multiplied depending on Rank. [6m*2*1,1*1,1 = 14,52]
Astral Ichor can be freely manipulated, being Shaped into anything while retaining its own natural qualities, inheriting every single one of Luna’s Skills and being able to take in other Materials, Artifacts or Beings to dissolve them to gain Magicules, Understanding and more Astral Ichor at the same time or to store them inside safely.
In addition, the owner’s body is now completely made of this Material and it too can freely change state without conseguence, being able to reform with enough Astral Ichor or, if enough of it is spread in the area around her, she can create a False Domain based on any of the owner’s Skills.
Enhancement: Soul E
Increases the Potency and Talent of the owner’s Soul and Talent by 10%.
Ability:
Arcane Armageddon E
A peak of Magic Skill, showing how the owner is both an Armageddon of magic and an Armageddon from magic, able to Cast and understand any Spell using any type of Energy.
Naturally, all Spells she sees are recorded and can be freely manipulated and reproduced by spending enough Energy, this Skill capable of being used as any Magic-based Ability Skill at E-Rank while Luna’s Attribute Affinities can be considered to be equal to 100%, able to create Altered and Composite Attributes alike with no issue.
Creation by Annihilation E
The ability of the owner to create new Artifacts by converting Materials and Energy directly into it, saving the Blueprint of all Materials and Artifacts involved into the creative process, all the Materials gaining more Quality and the resulting Artifacts gaining two extra compatible effects.
The Quality of the two lowest Quality Materials involved in the creative process are increased to much the third lowest, this process being incredibly efficient and resulting into more powerful Artifacts, especially if they are Attuned with their creator.
True Calamity Eternal Supremacy E
The ability of the owner to fight in any situation and environment, creating and using any Arts based on Unique Skills, increasing their Potency even further.
This Skill greatly increases the owner’s Existence, Essence, Essence Recovery, Energy Quantity, Recovery, Quality and Control, the Potency of Arts, Spells and Crafts and the Existence and Essence of the owner, while decreasing the Cost of all Arts and Spells of the owner.
Finally the owner of this Skill will find themselves able to fight at full power, independently of her situation and any Status Alteration on them, positive or negative.
All the while she and all parts of her, either body- or Energy-based, is incredibly hard to Sense.
Magicules sources.
#Lunarian #Singularity #Authority:Astral Ichor
A process to convert Blood in Magicules.
The amount of Magicules gained is equal to 1.000.
Thanks to Singularity this process is instantaneous and has an Efficiency of 100%, however this process still kills the victim without any doubt.
#Unique_Arma #Singularity
A process to automatically gain Magicules every day equal to the value of Unique Arma’s and Singularity’s Rank.
E=100; D=300; C=500; B=700; A=1k
At the moment Unique Arma is C-Rank and Singularity is at C-Rank and so, every day, the owner will gain 1.000 Magicules.
#Soul_Exaltation
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 141k Magicules, leading to a gain of 141 Magicules.
#Everlasting Ascension
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 141k Magicules, leading to a gain of 141 Magicules.
#Will Manifestation
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 141k Magicules, leading to a gain of 141 Magicules.
Familiars:
_Vision D/D
Third Eye of Physicality C/C
Weapon Mastery C/C
Projectile Fire C/C
Coordination C/C
Soul Sight E/C
Air-Attribute Sorcery E/C
_Warden D/D
Imperial Scale C/C
Physical Resistance C/C
Metallic Body C/C
Coordination C/C
Barrier C/C
Cold Immunity E/C
Adaptability E/C
Earth-Attribute Magecraft E/C
_Ash D/D
Fire-Attribute Magecraft C/C
High-Speed Flight C/C
Coordination C/C
Acceleration C/C
_Blitz D/D
Magnetic Amplification C/C
Electrify C/C
Lightning-Attribute Amplification C/C
Coordination C/C
Lightning-Attribute Druidry E/C
_Spirit E/D
Undying Body E/C
Coordination E/C
_Core E/D
Dragon Heart E/C
Coordination E/C
Breath Attack E/C
Draconic Affinity E/C
Elemental Manifestation E/C
Mates
Mafel (Spectral Elf D; US Malice Generator D)
Sabel (Human D; US Unknown)
Amber (Demon Phoenix C; US Piercer E)
Stored Souls
Aurora (Ice Tyrant Dragon C; US Bestower D)
Curse Elemental
Attuned Artifacts (7):
Iridescent blood
_A large mass of Black Blood vaguely cross-shaped and enveloped in bandages.
_Effect: The one Attuned to this Artifact can freely change the color of their own blood while using no Energy or suffering any strain at all;
_Extra Effect: The Effect is active even while within the Wielder’s shadow.
Familiar Holder Artifact Set (1, 6, 7, 8, 10, 11/?)
_Artifacts made to hold within a Familiar, made of a mix of Orichalcum and Black Blood brought up to the Quality of Orichalcum, made to hold a single Familiar and demonstrate some of its power throught the Artifact’s Wielder, so long as they are the Familiar’s Master; As they are Attuned Orichalcum, they cannot be destroyed or stolen.
_Material: somewhat-liquid metal of various colors with a gem, very opaque while inactive, present; Once it is active, it becomes made of somewhat-liquid crystals with extra particulars.
_Number 1: necklace
_Numbers 2-10: simple metal bands functioning as rings associated each with a different Attributes (In order: Holy, Curse, Light, Dark, Air, Fire, Lightning, Water, Earth) and a different finger (In order by pair: R/L thumb, R/L pinky, R/L index, R/L middle, R ring)
_Number 11: much more elaborated ring.
Familiar Holder Artifact #1
_Necklace with a chain ending in an upside-down skull holding its gem within its mouth.
_Metal color: Grey.
_Gem aspect: Grey; Once active: it constantly ripples, revealing and hiding various skull-like shapes on its surface, almost as if they were souls trying to escape from within only to be pulled back down.
_Effect: Containing the Familiar called Spirit.
__Vessel Effect: It holds the Wielder’s Soul together, increasing its Durability.
__Extra Effect: The Wielder may be considered an Undead if this would be advantageous to them.
Familiar Holder Artifact #6
_Metal band functioning as a ring with a small gem at its center; right index finger.
_Metal color: Sky blue.
_Gem aspect: Green; Once active: it constantly ripples in a pattern similar to a storm.
_Effect: Containing the Familiar called Vision.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Air-Attribute Affinity (Max. 100%).
__Extra Effect: The air around the Wielder subtly helps them, both in and out of combat, increasing their chance to hit and dodge attacks and traps.
Familiar Holder Artifact #7
_Metal band functioning as a ring with a small gem at its center; left index finger.
_Metal color: Gold.
_Gem aspect: Red; Once active: it constantly moves like a wild, vivid flame.
_Effect: Containing the Familiar called Ash.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Fire-Attribute Affinity (Max. 100%).
__Extra Effect: The Wielder is surrounded by warmth that increases their Resistance to both heat and cold.
Familiar Holder Artifact #8
_Metal band functioning as a ring with a small gem at its center; right middle finger.
_Metal color: Bronze.
_Gem aspect: Blue; Once active: it shows a mass of sparks at its core.
_Effect: Containing the Familiar called Blitz.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Lightning-Attribute Affinity (Max. 100%).
__Extra Effect: The Wielder naturally emits a magnetic field that slows down and weakens metallic attacks on them.
Familiar Holder Artifact #10
_Metal band functioning as a ring with a small gem at its center; right ring finger.
_Metal color: Dark Red.
_Gem aspect: Orange; Once active: it constantly spins on itself, half-compressing inward before expanding outward in a cycle.
_Effect: Containing the Familiar called Warden.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Earth-Attribute Affinity (Max. 100%).
__Extra Effect: The Wielder is enveloped by a tight, very weak barrier of Damage Reduction.
Familiar Holder Artifact #11
_Elaborated ring raffigurating the head of a True Dragon covering most of the phalanx, its eyes being composed by its hidden gem; left ring finger.
_Metal color: Black, scale-like.
_Gem aspect: All colors; Once active: it starts shining and releasing a violent Aura.
_Effect: Containing the Familiar called Core.
__Vessel Effect: It confers to the Wielder access to either one Skill at D-Rank or two Skills at E-Rank in a list of Draconic Innate Skills [Dragon Flight, Soul Sight, Elemental Manifestation, Dragon Heart, Imperial Scale, Elemental Roar].
__Extra Effect: The Wielder may be considered a Dragon if this would be advantageous to them; It also confers the effects of the Innate Skill “Enhancement: Domain” E to the owner.

