After getting his bearings, Adam decided to stay in his crack for a while. He removed an herb with as many oils inside it, ground it up, and removed the plant. After getting the oil out, he removed a piece of cloth from his inventory and dipped it into the oil. He then removed his fire started and tried to light it. At first, nothing happened, but he had a faint light after a minute. It wasn't as bright as a candle but good enough to read by.
Crafting Attempt Complete: Flammable oil
Ingredients Used:
Moonshade Blossom, Extract.
Crafting Result:
Item Created: Crude Flammable oil.
Quality: Low
+10 XP
His eyes fell on the small stack of books in his inventory he'd picked up during his visit to the general goods shop. One of them stood out to him: Understanding the System for Children. Just what he needed.
He flipped the book open and began reading.
Understanding the System for Children
The System is a guiding force, a universal tool that adjusts to each individual's needs. It provides a structured progression, tracking and guiding individuals through their journey in this world.
Common Classes typically gain 2-5 attribute points depending on their class. These points are automatically assigned based on the chosen class, reflecting that role's strengths. For example:
- Farmers gain +1 Strength and +1 Dexterity.
- Lumberjacks may gain +2 Strength and +1 Constitution.
- Cooks receive +1 Dexterity and +1 Charisma.
Regardless of the class, the maximum a Common Class can achieve is 5 points per level. Every 5 levels, the commoners also gain 1 additional point of their choice to distribute as they see fit. This allows some flexibility in customization as they progress.
Adam nodded, his understanding of the System reshaping his perception of this world. It was a straightforward progression system designed to keep people within the general scope of their class strengths, and he was beginning to see how it applied to him.
Uncommon Classes: These classes are less common, hence the name, but their growth potential is far more significant. While Common Classes are restricted to gaining only up to 5 attribute points per level, Uncommon Classes can gain up to 10 points per level, allowing for greater customization and specialization. The rare classes are considered the most powerful—rare, mysterious, and often unpredictable, a fact that adds a layer of intrigue to their potential.
Rare Classes and Subclasses: For those who hold a Rare Class, not only do they gain more attribute points per level, but they also unlock the potential to gain a subclass. A subclass is a specialization within the main class, giving the individual a more focused path with additional abilities and unique challenges. The most famous case of this came from a boy whose class was named The Catalyst.
The boy, whose name was lost to history, was said to have been able to amplify the abilities of others and even create new skills, though the true power of his class remains a mystery. This rare occurrence is considered the peak of class evolution, but no one has seen such a class in centuries.
Combat vs. Non-Combat Classes: There are two types of classes in this world: Combat and Non-Combat. Combat classes gain most of their experience points (XP) through fighting—whether in dungeons, hunting, or any form of combat. On the other hand, non-combat classes gain XP through crafting, creating, and other non-violent methods. However, the one exception to this rule is dungeons. No matter your class, if you are in a dungeon and kill something, you receive full XP for that kill.
Adam was no stranger to that concept. So far, his time in the dungeon had shown him that XP wasn't something to take for granted. Even though he was a Non-Combat class, it seemed like dungeons leveled the playing field. It was probably one of the only reasons he was still alive.
The next page revealed some information about abilities and skills, but Adam paused. His mind was racing with new ideas and possibilities. He received 15 Attribute points spread out to all the attributes 2 were stat points he could assign himself. He took that for granted, adding it to dexterity for the stamina.
The name page explained a lot as well.
Stats and how they affect you:
HP Regeneration (Health Regeneration)
HP regeneration is based on a combination of Strength and Vitality, and the formula is:
HP Regeneration = (Strength + Vitality) ÷ 10
- Strength and Vitality contribute to how quickly you regenerate your health over time.
- The sum of both is divided by 10, so your HP will regenerate faster if you have higher Strength or Vitality.
MP regeneration depends on a mix of Intelligence and Wisdom, and the formula is:
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MP Regeneration = (Intelligence + Wisdom) ÷ 10
- Intelligence and Wisdom are the key stats for regenerating MP. Higher values in either stat allow you to recover more mana.
Stamina regeneration is influenced by Strength, Dexterity, and Vitality. The formula is:
Stamina Regeneration = (Strength + Dexterity + Vitality) ÷ 10
- Strength, Dexterity, and Vitality all play a part in how quickly you recover stamina. The higher these stats, the faster your stamina regenerates.
HP is determined by Vitality:
- HP = Vitality × 10
- The more Vitality you have, the more health you have overall. It’s a direct multiplier.
Stamina is determined by Dexterity:
- Stamina = Dexterity × 10
- More Dexterity means more stamina for combat, running, and other actions.
MP is determined by Wisdom:
- MP = Wisdom × 10
- More Wisdom gives you more mana for spells and abilities that use it.
Adam wanted to explore the dungeon more, looking for a way out. Whatever force pulled him in here, he didn’t want to mess with that evil lava-looking monster, if that was any comparison. He decided to put the book away for now and read more tonight. He took a root and started chewing, not worrying about the dirt anymore. The only constants in his life were his robes, tools, and roots.
Adam put out the fire and packed it up. He would explore and find a way out of this place. He was supposed to open his stall today and help the villagers, but it didn’t look like he would get to do that now. Adam crawled out of the crack he slept in and continued to walk. As he walked, he came across a Crystal guardian again. With practiced ease, he attacked its weakness and just dodged its pitiful attacks until he became weak. Then he dropped it to its knees and waited till he saw an opening. The stabby stabbed it to death.
[SYSTEM MESSAGE]
Crystal Guardian was defeated. XP Gained: 200
Loot Dropped:
- 1x Cure poison
- Class ability shard
[SYSTEM MESSAGE]
Small blades (Passive) Level 4
[SYSTEM MESSAGE]
Battle Instincts (Passive) Level 2
[SYSTEM MESSAGE]
Skill Learned:
Dodge (Active) Level 1
Effect: Allows you to perform an immediate evasive maneuver when danger is detected. Dodge the next incoming attack with a high chance of success. The effectiveness is based on your Dexterity.
Cooldown: 30 seconds
Cost: 5 Stamina
Adam wanted to jump up and down. Another ability shared two skill level-ups and a new skill from one fight. Adam chewed a dollroot while he walked down the same hall. There was an open chamber ahead, so he crouched and crept forward. As he got closer, he noticed what seemed to be a person inside; maybe if he found someone else, they would know the way out. He decided it was best to inspect before he walked in.
[SYSTEM MESSAGE]
Hostile Entity:
Gem Skelleton (rare) (Mini-boss)
Level: 15
HP: 500/500
Comment: He liked to be called Gem Skellington, but nothing is about him. Good luck.
He ran away again, This time with a plan. As he was running, he realized Gem would go back to the room if he got too far, so he decided to use Taunt. Each time Gem started leaving, he would taunt and then run away again. Adams's plan was simple: if he could pull it off, lure Gem to the crack Adam slept in, and when Gem started to walk away when Adam was out of site, he would attack from behind and push Gem face first into the crack Since he was bigger then Adam and the crack wasn't as wide the further in you went Gem should get stuck. If not, Adam thought he could still run away.
Adam triggered a taunt, and The Gem Skeleton turned toward him, its glowing eyes narrowing as it locked onto Adam. The massive creature lumbered toward him with a speed that belied its size. Adam sprinted ahead, weaving through the dungeon tunnels and staying just out of range of its swinging attacks. Adam's mind was focused, staying one step ahead. Each time the Gem Skeleton started to turn back, Adam would quickly trigger Taunt again, forcing the creature to follow him.
The journey took a while, but eventually, Adam reached the narrow crack he had slept in earlier. He slowed, glancing over his shoulder to see if the Gem Skeleton was still on his tail. Sure enough, it was. As the Gem Skeleton neared the crack, Adam took a deep breath. The creature turned and began to walk away, likely thinking Adam had gotten too far. This was his moment.
Without hesitation, Adam darted forward and leaped at the Gem Skeleton’s back, his hands gripping his dagger. He jabbed it into the creature’s spine as it turned, yelling out a battle cry. The Gem Skeleton, caught off guard, let out a bone-chilling screech, its head jerking backward.
[SYSTEM MESSAGE]
Gem Skeleton (Mini-boss) HP: 498/500
The creature stumbled, giving Adam the chance he needed. He quickly pushed the Gem Skeleton toward the crack, aiming to shove the massive creature face-first into the narrow opening.
It resisted, but Adam’s smaller frame allowed him to nudge the skeleton into position. The harder he pushed, the more wedged the creature became. A few moments later, Adam had successfully forced the Gem Skeleton into the crack, its massive body wedged tight.
For a moment, Adam paused, catching his breath. He had pulled it off. The creature couldn’t move; its struggle only trapped it.
[SYSTEM MESSAGE]
Gem Skeleton is stuck!
You have gained a tactical advantage.
All damage is multiplied.
Adam pulled a substance and dull root from his inventory and started chewing both. Then he did his stabby-stab dance and chipped away at the Minibosses' HP. After about five minutes, Adam was bored, but he kept going and was finally rewarded.
[SYSTEM MESSAGE]
Gem Skeleton (Mini-boss) has been defeated!
XP Gained: 1500
Loot Dropped:
- x1 Gold coin
- x2 Class Ability Shard
- Shoes (Rare): Ruby Soles
Celebrating his easy victory, he ignored the other messages for now and sat down to inspect his loot.