Chapter 79: The Power of Vitalization!
The pletion of the first symbolized that Matthew now possessed the initial ability to create golems!
Where there’s ohere will be more!
"The succeeded, so the stone golem ’t be far off. Steel golems and diamond golems are calling out to me..."
Feeling quite pleased, Matthew murmured softly as he examihe he had personally created, nodding in satisfa.
The finished weighed 500 kilograms and stood nearly two meters tall. It was gray-brown aively smooth.
With a broad chest, thick arms, and no neck, its roughly sculpted facial features gave it a rugged look.
Its facial features were merely decorative; the golem relied oion magic to assess its surroundings.
Its limbs were thick, and its joints faintly glimmered with magical energy.
Its t frame resembled the cssic image of a big bodyguard that Matthew had imagined.
The entire body looked like an oversized cy toy.
But its stats told Matthew that this was a golem capable of killing.
Type: Basistruct (Max HP +10)
Height: 2 meters
Weight: 500 pounds
Challeing: 4+
Abilities: Mental Immunity
Specialties: None Installed
Skills: Grapple Lv1, Heavy Blow Lv1, Physical Resistance Lv1 (struct Trait - Physical Defense +2).
Attributes:
Strength: 18
Dexterity: 10
stitution: 14
Perception: 10
Intelligence: 2 (Standby Time: 20 days, Active Duration: 48 hours, bat Mode: 2 hours)
Charisma: 0
Luck: 0
Attack Power: 4
Defense: 4
HP: 28 +10/38.
Evaluation: A rigid meat shield.
Despite the ck of special features, Matthew was quite satisfied with the . Its strength of 18 alone was enough to fulfill many of his pns.
As for bat?
Matthew never inteo rely on the fhting; it wasn’t worth the cost.
Training sustainable warriors was far more eical than stantly replenishing a ’s mana and energy.
With the first pleted, Matthew was ready to start the sed phase.
Lig his lips slightly, Matthew turned his attention to the sed are legacy—Vitalization Empowerment!
"Ding, do you wish to spend 1,000 experience points to use Vitalization Empowerment Lv1?"
One use requires 1,000 experience points?
Far from finding the cost excessive, Matthew was even more excited!
The more you i, the more you gain!
Raising his staff to the ’s chest, Matthew began to cast Vitalization Empowerment.
Suddenly, Matthew "saw" the eructure of the 's body in his mind’s eye, with its faintly glowing patterns representing mana nodes and the internal magical pathways.
As Matthew focused on the golem’s overall mana structure, he began to uand the roles of many mana nodes and power routes.
"This part is for enhang its reas..."
"These mana nodes are for bang and adjusting its posture..."
"And this is the main energy transfer el..."
Matthew eagerly analyzed the , abs the knowledge and seamlessly iing the "Create Minolem" knowledge that had retly leveled up.
"Ding, magic item creation experience +1, current total: 62!"
"Ding, magic item creation experience +1, current total: 63!"
"Ding..."
After fully prehending the ’s internal structure, Matthew was surprised to find that his magic item creation experience had increased by 10 points, now sitting at 71.
That was more than he had gained from successfully crafting the itself!
Matthew quickly realized that one was merely uanding the result, while the other was uanding the process. Naturally, the knowledge gained was vastly different.
The bes from Vitalization Empowerment hadn’t even been revealed yet, but Matthew was already delighted with the bonus.
If it worked for s, could it also work for ical items?
If that were possible, wouldn't the key mana nodes for various magical items be id bare before him?
These greedy thoughts fshed briefly in his mind, but he quickly refocused on the present task.
Creating one had been difficult enough; it would be disastrous to ruin it now.
Matthew felt a faint sehat the ’s abilities could be enhanced further, with the system dispying the improvements quantitatively.
"Vitalization Empowerment Lv1: Choose one enha option."
"It seems that as the level of Vitalization Empowerment increases, the number of enhas will also grow."
"But I wonder, the same struct be enhanced repeatedly?"
As he pondered, Matthew identified three possible enha dires for the .
The first was to enhas intelligence.
In this world, intelligeeermihe amount of mana avaible.
This enha would increase its mana capacity, allowing the to cast more spells, sustain bat longer, and increase the power of its abilities.
The sed was to enhas wisdom.
Intelligence didn’t necessarily equate to wisdom.
While the could be cssified as a struct lifeform, it had almost no wisdom—at best, it funed at the level of a three- or four-year-old child, incapable of speeeaningful iion, leaving it rather dull.
The final option was to enhas rea speed.
Rea speed referred to the processing rate of its thoughts.
To put it simply, it was like paring the puting power of a manual calcutor to that of a ptop.
This would affect how quickly the golem could process situations and ands, as well as its rea time in bat.
As Matthew’s first experiment, this was a standardized tank—robust and powerful in bat.
He chose to enhas intelligence!
This would extend its bat duration and slightly increase its bat strength.
After all, Matthew didn’t have the money or resources to build energy or mana-replenishing elemental cores.
Sustaining the ’s daily ption required him turly i with mana.
Under Matthew's "gaze," surges of mana flowed into the ’s energy core.
Blue magical light transformed along mystical paths, reshaping the golem.
Although Matthew didn’t fully uand the process, he made sure to memorize it, fident that as his knowledge increased, he’d be able to extract more from it.
The entire process sted about three minutes. As the glow gradually faded, the already sturdy underwent a signifit transformation.
Its height remaiwo meters, but its chest became even broader and sturdier. Square-shaped armor ptes appeared on its grayish-yellow exterior.
What thrilled Matthew the most was the ge in the golem’s stats.
Type: Intermediate struct (Max HP +20)
Height: 2 meters
Weight: 500 pounds
Challeing: 6+
Abilities: Mental Immunity
Specialties: None Installed
Skills: Grapple Lv2, Heavy Blow Lv2, Physical Resistance Lv2 (struct Trait - Physical Defense +4), Magic Resistance Lv1.
Attributes:
Strength: 18
Dexterity: 14
stitution: 15
Perception: 12
Intelligence: 6 (Standby Time: 60 days, Active Duration: 108 hours, bat Mode: 6 hours)
Charisma: 0
Luck: 0
Attack Power: 4
Defense: 6
HP: 30 +20 (struct Trait) / 50.
Evaluation: A solid tank!
Matthew took a deep breath and couldn’t help but excim:
"Vitalization Empowerment is truly powerful!"
AnnouA big thank you to [SLayGunner] and [minion] for joining my Patreon! Your support means a lot to me.
FAL

