664 10/11 7:01 (Autumn, Day, Midrar)
The three remaining D-Rank bird Monster screeched, wind blades carving lines upon their stone feathers, their attitude falling briefly before their Miasma and Vital Energy repaired their hurt parts in time for them to return in flight, thing greatly helped by their use of Mana to enhance their Lightened Body to reduce the strain of flying even further.
The falling Vision twisted in mid-air, wind solidifying in its left hand as a long thrusting sword that rapidly flashed towards the only remaining E-Rank Monster multiple times, various holes forming all across its body before it swung down, cutting it in two.
Vision landed on one of the parts before using it as a stepping stone to launch itself towards another one of its preys, the chain-like pattern around its wrists started to squirm like living snakes and grabbing onto its target, pulling itself towards it with a spin kick to its beak with feet wrapped in a metallic coating.
An heavy slam filled the air, the Stonehearted Raptor screeching once more in pain, the chains releasing it and then twisting into long bladed whips, falling upon the Monster and scraping long lines into its flesh, thing certainly helped by the layer of sharp wind that surrounded the whip, increasing its sharpness even beyond its previous state.
The newly-added weight and wounds led the D-Ranked one to precipitate right through multiple branches, the Familiar using it as a shield, landing precisely before the ready and immense frame of Warden.
The Earth-Attribute Familiar struck immediately, landing on its wings to trap it in place thanks to its increased weight before a large maw opened wide, a large spike of highly-dense minerals condensing within it that shot down, crushing and shattering its chest apart in an instant.
Above the battle did not stop at all, Ash and Blitz harassing the two remaining birds of prey, distracting them from Core currently flying high above, subtly accumulating Mana and Vital Energy alike from the atmosphere around, condensing within its maw in a pulsing mass of Vital Mana.
Floating stones orbited at high speed around one of the birds, interposing between it and the various tongues of fire launched by Ash, air whipping forward from the Monster to force the Familiar back before it flew forward with sharp claws aiming on impaling the Fire-Attribute one.
Flames exploded, forming a smokescreen to cover the Familiar just in time for the raptor to pass right through them, squawking in disbelief at seeing no trace of its prey, looking around in confusion and in so doing missing the flaming one’s sudden attack from beneath, an almost solid mass of flames crashing into the Monster with an explosion.
Nearby Blitz was repeatedly sending lightning bolt after lightning bolt at its own target, twisting their trajectories using its Magnetic Amplification to try and dodge the Air- and Earth-Attributes one’s defenses, consisting mainly of a great quantity of dust that concentrated in the way of its strikes to ground and disperse the electricity.
Yet even so more and more of its dust was blown apart under the heat of the shocks, costing it more and more Mana and forcing it to remain in place, thing that inadvertently caused it to miss its only remaining flockmate being violently hurled at its back through its shield.
The Stonehearted Raptor turned back at the new force that slammed into it, just in time to see a wave of fire try and envelop the two of them, forcing a great boulder to manifest around them both to shield the two from the flames.
Yet they had no respite as immediately after a thunderbolt fell ruinously upon the rocky exterior, shattering it apart in its upper part and opening the two of them up for Core’s attack.
A large beam of Energy fell upon the two Monsters immediately after, sending them crashing into the ground as the Familiar roared victoriously up above, looking down upon them and starting to ammass even more Energy within its opened maw.
One of the two Stonehearted Raptors recovered faster, rising on its feet and beating its wings once, wind picking up rocky shrapnels and sending them towards the nearing Vision, trying to buy itself some time.
Yet Warden moved in front, shielding the other Familiar from the stones without flinching nor stopping its momentum at all, its immense weight allowing it to march right through the hail of projectiles, its great bulk more than able to protect Vision while he forced its way through.
As the bird that didn’t attack previously launched itself to the sky, the Earth-Attribute Familiar stomping down and causing an elongated stone to fly upwards, Vision using the other Familiar as a stepping stone to launch itself after the makeshift spear.
Wind grinded the edges of the weapon, forming a much sharper and more effective version before it was thrown at full force, air shaking as the spear impaled the raptor that was still in the ground in place, leaving it free for Warden to kill it.
The mid-flight one lived barely longer than its companion as high above in the sky Blitz and Ash started to fly around Core, long strings of flames and electricity accumulating within this last one’s mouth, intensifying ever more before erupting in a beam of plasma that washed over the last remaining Monster, ending its life and adding even more Magicules to Luna’s reserves.
Said Lunarian, back in her clearing, nodded casually, judging the increase in her Astral Ichor, her eyes gleaming sharply. “My other Familiars were able to demonstrate their power quite effectively yet you have no offensive or support Skills, only a defensive one.” Luna noted to her nearby Familiar, Spirit.
“And so what are you doing to do about it?” Mafel asked as all of the Familiars returned to within their Artifacts.
“Simple, really. We are doing to hunt down some rogue Undeads to add their Skills to my repertoire. Well, after Sabel fully recovers and wakes up at least.” An amused tone filled the Lunarian’s last phrase.
“Oh? So Amber already woke up then?” Mafel.
“A little bit after you tried to sneak away. Please do not become a thief, you are not very good at it.” The white-haired one teased, her red eyes focused on her now suddenly looking away Mate.
“Easy for you to say. We aren’t all able to just split ourselves in two.” Mafel protested, her pale lips turning down in a pout.
Luna smiled, turning around into her Mate’s arms to look at her with her own eyes, her pale arms encircling the grey-haired one and pulling her in for a brief kiss. “Let’s go, we are done here.”
Luna rose to her feet in an instant, the Elf held safely within her arms, as she moved back to their temporary base, joining the perfect reproduction of Luna made by a liquid similar to mercury, if one didn’t consider its very slight glow, gently holding the sleeping Sabel and the falsely sleeping Amber on her shoulders.
The red-eyed one lost all color in an instant, becoming she too a mass of Astral ichor, gently posing Mafel down before joining the other mass, seamlessly returning to a single whole embracing two of her Mates and inviting the third to join them again.
Invite that was rapidly accepted, the Elf immediately rushed forward to pose her head on the Lunarian’s chest, enjoying her body while at the same time embracing both Sabel and Amber, her fingers subtly poking the Phoenix’ side, taking advantage of the fact that she was pretending to sleep and that their Human was actually sleeping, to tease her relentlessly.
-
? (Inside Luna)
Luna’s attention moved rapidly, following the traces of the call in an instant as her Soul stretched all around her, stopping just a single step away from the Moon, where her Familiars would be held.
More specifically, one of the two isolated pockets of space containing not her Familiars but an Existence, more specifically a wayward Soul brimming with intense emotivity.
Luna assumed full physical form, her new eyes immediately moving towards the one that tried to get her attention, ignoring the chill that tried to envelop her.
“So, what exactly do you want, Aurora?” She asked, one of her eyebrows raised, her Will pressing down on the two of them.
----
Status
Magicules 192.379
Grade VI
Magicules a Day 1.000 + 192 + 192 + 192 = 1.576
Motes of Astral Ichor 192.379^0,5 = 438 (438) [0]
Astral Value 103%
Titles: N/A
Resistances
Damage Resistance (Internal included)
Status Effect Nullification (Internal included)
Racial:
Lunarian D
A superior existence alien to the world of Gaea, a fleeting dream made real by the blessing of the Blood Moon and her own nature as a natural Singularity.
The owner has no need for breathing and this body will not be affected by time, finding it easy to use their Vital Energy, that will regenerate automaticaly.
The owner can see in the dark perfectly, will never forget anything they experienced personally, with the addition of the knowledge obtained from the Moon’s database; at this Rank this knowledge while mostly subconscious, can be accessed actively.
The owner will have increased Resistance to all Attributes and a natural Resistance to Status Effects.
The owner is able to store up to 300 leters of blood in their shadows and the ability to convert it in Vital Energy and Mana and the conversion of it in Magicules.
The owner will also, normally, have a large increase to their Affinity to both Dark and Curse Attributes but because of “Singularity” the increase is redirected towards No Attribute Affinity.
Finally if the sucking of Blood kills or the victim has died shortly before, the Soul of the victim is stored within the owner of this Skill’s, adding their knowledge to the Moon’s database.
At D-Rank the owner can now either create Familiars out of the stored Souls or, given enought Mana and Vital Energy, can resurrect them.
The Familiars created are derived by one of the non-Racial Skill of the original Souls, but with one lower Rank than its highest Ranked Skill.
Also at D-Rank the owner can use Vital Energy to control and shape their Blood and Mana to Shape shadows and thanks to “Singularity”, the owner is able to Shape Black Blood instead.
Unique:
Singularity C
A Skill that denotes the nature of the owner’s Soul being a black hole in which nothing will ever escape.
The owner of such a Soul cannot use any Attribute Magic of any type; however Magic that doesn’t depend on any Attribute will be vastly enhanced and so will be the ease in the control of Mana and Energy in general and the efficiency and speed of any Energetic conversion and transfer.
Additionally Limits on Magical Affinities, Energy Control and Conversion Efficiency will be nullified.
The final effect at E-Rank will be that the increases in an Attribute Affinity will, instead, increases No Attribute Affinity.
At D-Rank, all Sustain Costs are negated and the Stability of any construct made of Energy is brought to the maximum.
At C-Rank, the User’s Energy is too dense for other’s to interfere with it, upgrading’s the owner’s Status Resistance to Nullification.
At C-Rank, the owner can also start the process of [Annihilating Conversion] but is not able to properly bring it to completion, releasing instead a beam of Energy influenced by all the Skills of the owner by consuming all the Matter and Energy in the area, activated at no cost but with a Cooldown of 30 days {20 days}.
Growth:
Soul Exaltation E
This Skill denotes that the owner’s Soul is completely in sync with her body, mind and Skill, and its lack of flaws, as a conseguence greatly increasing all of their aspects, their Potential, their Existence, their Essence, their Cooldown Speed, their Resistances Magnitude, their Procession Speed, their Energy Wells, Recovery, Quality and Control.
The owner’s Resistances are applied internally and she is able to separate her Existence and Essence in as many parts as she desires while her own consciousness is naturally split tenfold.
Finally, the owner will gain an amount of Magicules each day depending on the Total Magicules absorbed by the owner. [Total Magicules/1.000]
Unique Arma: Thaumaturgic Armor of the Singularity C
This Unique Arma was born of the explosive refinement of the Unique Arma born of Singularity by way of infusing an immense amount of Orichalcum infused with an immense amount of Energy, being focused in Storing, Converting, Transfering and Amplifying Energy.
Manifested State:
_At E-Rank, this Skill increases the Existence of the owner with the additional effect of creating Virtual Energy upon any of Luna’s Energy being used, equal to 10% of the Energy used.
_At D-Rank, this Skill grants some Damage Mitigation and increases the Quality and Control of all of her Energy.
_At C-Rank it will be able to awaken by using the command “Awaken!”.
_This Skill manifests as a vantablack armor with a silk undershirt around her forearms and forelegs, iridescent, gem-like bands surrounding her wrists and ankles.
Awaken State:
_While in the Awakened State, all incoming damage is reduced, the Existence of the owner is increased and upon using Energy, it naturally generates a certain amount of Virtual Energy that can be freely used as any other type of Energy the owner is familiar with. [Grade x Skill Multi x Unique Skill Multi = 6 x 1,5 x 1,5 = 13,5%].
_The Cooldown is equal to one hour plus the Activation Duration {60 minutes + Activation Duration}.
Finally, every day, the owner will receive Magicules depending on this and the corresponding’s Unique Skill Ranks.
The narrative has been illicitly obtained; should you discover it on Amazon, report the violation.
Everlasting Ascension E
The owner’s body is able to adapt to and fight within any enviroment, passively regenerate, being more Resistant to both Damage and Status Alterations, increasing her Energy Wells and Regeneration, with the additional effect that, if she recieves no Damage from an attack, she recovers some Energy and her Existence increases as a Buff. {Max Duration 10 s; Stackable}
The owner can also decide on up to two Damage Types to increase the Resistance Types of, being able to change them every hour.
Once every day, if the owner dies, they are instead completely healed, any Status Alteration on the owner and any Cooldown on them is immediately negated.
Finally and most importantly, this Skill shows its owner’s ability to copy, adapt and then grow from any phenomena encountered or Entities devoured, rapidly developing and increasing her Potential, gaining an amount of Magicules each day depending on the Total Magicules absorbed by the owner. [Total Magicules/1.000]
Will Manifestation E
The ability of the owner to manifest into reality her own Will as physically as a Law of nature.
This Law can be actively expressed externally and internally.
Externally, it can be used to manipulate or destroy objects or Beings, taking note of their lowest Resistance Value, inflict Charm, nullifying Magic or becoming physical in nature, gaining the same defensive abilities as Luna’s own body.
Internally, it can be used to cause her abilities to skyrocket, temporarily increasing all of her Skill’s Rank by one, even if this would cause considerable strain on her Soul.
Passively, this Skill weakens all negative effects on the owner, strengthen all positive effects on the owner, increases her Potential, Essence, Essence Recovery, Existence, Energy Well, Energy Control, Energy Quality and Energy Recovery and grants an amount of Magicules each day depending on the Total Magicules absorbed by the owner. [Total Magicules/1.000]
Finally, the Law functions as a natural protection for its owner, weakening all enemies and strenghtening all allies.
Innate:
Familiar Summoning C
This Skill denotes the ability of the owner to fight with Summoned Familiars, made with Mana or otherwise.
In this case, the number of Maximum Familiar is negated because of the owner being a Lunarian, so long as all Familiars are made by the Lunarian Racial Skill, even if they still require Energy and physical Materials to be Summoned.
Additionally the growth of all Familiars is increased.
At D-Rank, the Familiars can increase in Rank when it comes to Skills, up to the Rank of this Skill [C-Rank].
At C-Rank, the Familiars can increase in its own Rank, up to 1 Rank lower than this Skill’s [D-Rank].
_Devouring Evolution: The owner of this Skill has the Effect of the Skill “Coordination” D when it comes to the owner’s Familiar.
_Coordination D:
__The owner is Linked to the “Coordination Link”.
__All those in the Coordination Link no longer interfere with each other while Casting.
__All those in the Coordination Link have their Existence Amped by x 1,03 [EV].
__All those in the Coordination Link have their Recovery Amped by x 1,03 [EP, Vital Mana].
Enhancement: Senses E
Increases the Potency and Range of every single one of the owner’s Senses by 10%.
Enhancement: Status Alteration D
Increase the Potency of all Status Alteration Casted by the owner by 30%.
At D-Rank, the owner’s Curse-Attribute Affinity is increased.
_Devouring Evolution: At the cost of Vital Mana, the owner can send a wave of Energy that will Increase the Status Alteration of any nearby (30 meters) Enemy, Cooldown: 60 seconds.
Authority: Astral Ichor E
The Authority of the owner over the use and creation of Astral Ichor, a diluted form of energetic Orichalcum that can freely shift between solid, liquid, gaseous, plasmic or Energetic state at will while being an impossible Conduit for all kind of Energies, to and from the owner.
It allows the owner to feel all kind of Energies and blood around her in a Range equal to the Grade twice multiplied depending on Rank. [6m*2*1,1*1,1 = 14,52]
Astral Ichor can be freely manipulated, being Shaped into anything while retaining its own natural qualities, inheriting every single one of Luna’s Skills and being able to take in other Materials, Artifacts or Beings to dissolve them to gain Magicules, Understanding and more Astral Ichor at the same time or to store them inside safely.
In addition, the owner’s body is now completely made of this Material and it too can freely change state without conseguence, being able to reform with enough Astral Ichor or, if enough of it is spread in the area around her, she can create a False Domain based on any of the owner’s Skills.
Enhancement: Soul E
Increases the Potency of the owner’s Soul and her Talent by 10%.
Ability:
Arcane Armageddon E
A peak of Magic Skill, showing how the owner is both an Armageddon of magic and an Armageddon from magic, able to Cast and understand any Spell using any type of Energy.
Naturally, all Spells she sees are recorded and can be freely manipulated and reproduced by spending enough Energy, this Skill capable of being used as any Magic-based Ability Skill at E-Rank while Luna’s Attribute Affinities can be considered to be equal to 100%, able to create Altered and Composite Attributes alike with no issue.
Creation by Annihilation E
The ability of the owner to create new Artifacts by converting Materials and Energy directly into it, saving the Blueprint of all Materials and Artifacts involved into the creative process, all the Materials gaining more Quality and the resulting Artifacts gaining two extra compatible effects.
The Quality of the two lowest Quality Materials involved in the creative process are increased to much the third lowest, this process being incredibly efficient and resulting into more powerful Artifacts, especially if they are Attuned with their creator.
True Calamity Eternal Supremacy E
The ability of the owner to fight in any situation and environment, creating and using any Arts based on Unique Skills, increasing their Potency even further.
This Skill greatly increases the owner’s Existence, Essence, Essence Recovery, Energy Quantity, Recovery, Quality and Control, the Potency of Arts, Spells and Crafts and the Existence and Essence of the owner, while decreasing the Cost of all Arts and Spells of the owner.
Finally the owner of this Skill will find themselves able to fight at full power, independently of her situation and any Status Alteration on them, positive or negative.
All the while she and all parts of her, either body- or Energy-based, is incredibly hard to Sense.
Magicules sources.
#Lunarian #Singularity #Authority:Astral Ichor
A process to convert Blood in Magicules.
The amount of Magicules gained is equal to 1.000, ten times more for each Rank of the Target.
Thanks to Singularity this process is instantaneous and has an Efficiency of 100%, however this process still kills the victim without any doubt.
#Unique_Arma #Singularity
A process to automatically gain Magicules every day equal to the value of Unique Arma’s and Singularity’s Rank.
E=100; D=300; C=500; B=700; A=1k
At the moment Unique Arma is C-Rank and Singularity is at C-Rank and so, every day, the owner will gain 1.000 Magicules.
#Soul_Exaltation
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 172k Magicules, leading to a gain of 172 Magicules.
#Everlasting Ascension
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 172k Magicules, leading to a gain of 172 Magicules.
#Will Manifestation
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 172k Magicules, leading to a gain of 172 Magicules.
6 Familiars:
_Vision D/D
Third Eye of Physicality C/C
Weapon Mastery C/C
Projectile Fire C/C
Coordination C/C
Soul Sight E/C
Air-Attribute Sorcery E/C
_Warden D/D
Imperial Scale C/C
Physical Resistance C/C
Metallic Body C/C
Coordination C/C
Barrier C/C
Cold Immunity E/C
Adaptability E/C
Earth-Attribute Magecraft E/C
Crag Feathers E/C
Isolating Guard E/C
Weighted Body E/C
_Ash D/D
Fire-Attribute Magecraft C/C
High-Speed Flight C/C
Coordination C/C
Acceleration C/C
Lightened Body E/C
_Blitz D/D
Magnetic Amplification C/C
Electrify C/C
Lightning-Attribute Amplification C/C
Coordination C/C
Lightning-Attribute Druidry E/C
_Spirit E/D
Undying Body E/C
Coordination E/C
_Core E/D
Dragon Heart E/C
Coordination E/C
Breath Attack E/C
Draconic Affinity E/C
Elemental Manifestation E/C
Coordination E/C
Mates
Mafel (Spectral Elf D; US Malice Generator D)
Sabel (Human D; US Unknown)
Amber (Demon Phoenix C; US Piercer E)
Stored Souls
Aurora (Ice Tyrant Dragon C; US Bestower D)
Curse Elemental
Attuned Artifacts (7):
Iridescent blood
_A large mass of Black Blood vaguely cross-shaped and enveloped in bandages.
_Effect: The one Attuned to this Artifact can freely change the color of their own blood while using no Energy or suffering any strain at all;
_Extra Effect: The Effect is active even while within the Wielder’s shadow.
Familiar Holder Artifact Set (1, 6, 7, 8, 10, 11/?)
_Artifacts made to hold within a Familiar, made of a mix of Orichalcum and Black Blood brought up to the Quality of Orichalcum, made to hold a single Familiar and demonstrate some of its power throught the Artifact’s Wielder, so long as they are the Familiar’s Master; As they are Attuned Orichalcum, they cannot be destroyed or stolen.
_Material: somewhat-liquid metal of various colors with a gem, very opaque while inactive, present; Once it is active, it becomes made of somewhat-liquid crystals with extra particulars.
_Number 1: necklace
_Numbers 2-10: simple metal bands functioning as rings associated each with a different Attributes (In order: Holy, Curse, Light, Dark, Air, Fire, Lightning, Water, Earth) and a different finger (In order by pair: R/L thumb, R/L pinky, R/L index, R/L middle, R ring)
_Number 11: much more elaborated ring.
Familiar Holder Artifact #1
_Necklace with a chain ending in an upside-down skull holding its gem within its mouth.
_Metal color: Grey.
_Gem aspect: Grey; Once active: it constantly ripples, revealing and hiding various skull-like shapes on its surface, almost as if they were souls trying to escape from within only to be pulled back down.
_Effect: Containing the Familiar called Spirit.
__Vessel Effect: It holds the Wielder’s Soul together, increasing its Durability.
__Extra Effect: The Wielder may be considered an Undead if this would be advantageous to them.
Familiar Holder Artifact #6
_Metal band functioning as a ring with a small gem at its center; right index finger.
_Metal color: Sky blue.
_Gem aspect: Green; Once active: it constantly ripples in a pattern similar to a storm.
_Effect: Containing the Familiar called Vision.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Air-Attribute Affinity (Max. 100%).
__Extra Effect: The air around the Wielder subtly helps them, both in and out of combat, increasing their chance to hit and dodge attacks and traps.
Familiar Holder Artifact #7
_Metal band functioning as a ring with a small gem at its center; left index finger.
_Metal color: Gold.
_Gem aspect: Red; Once active: it constantly moves like a wild, vivid flame.
_Effect: Containing the Familiar called Ash.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Fire-Attribute Affinity (Max. 100%).
__Extra Effect: The Wielder is surrounded by warmth that increases their Resistance to both heat and cold.
Familiar Holder Artifact #8
_Metal band functioning as a ring with a small gem at its center; right middle finger.
_Metal color: Bronze.
_Gem aspect: Blue; Once active: it shows a mass of sparks at its core.
_Effect: Containing the Familiar called Blitz.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Lightning-Attribute Affinity (Max. 100%).
__Extra Effect: The Wielder naturally emits a magnetic field that slows down and weakens metallic attacks on them.
Familiar Holder Artifact #10
_Metal band functioning as a ring with a small gem at its center; right ring finger.
_Metal color: Dark Red.
_Gem aspect: Orange; Once active: it constantly spins on itself, half-compressing inward before expanding outward in a cycle.
_Effect: Containing the Familiar called Warden.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Earth-Attribute Affinity (Max. 100%).
__Extra Effect: The Wielder is enveloped by a tight, very weak barrier of Damage Reduction.
Familiar Holder Artifact #11
_Elaborated ring raffigurating the head of a True Dragon covering most of the phalanx, its eyes being composed by its hidden gem; left ring finger.
_Metal color: Black, scale-like.
_Gem aspect: All colors; Once active: it starts shining and releasing a violent Aura.
_Effect: Containing the Familiar called Core.
__Vessel Effect: It confers to the Wielder access to either one Skill at D-Rank or two Skills at E-Rank in a list of Draconic Innate Skills [Dragon Flight, Soul Sight, Elemental Manifestation, Dragon Heart, Imperial Scale, Elemental Roar].
__Extra Effect: The Wielder may be considered a Dragon if this would be advantageous to them; It also confers the effects of the Innate Skill “Enhancement: Domain” E to the owner.

